Here it is folks, just a little intro-teaser to get you excited about all the fun we are going to have loading external assets with GreenSock’s LoaderMax. Today I’m just going to give you a little background and a startling code comparison to show you how much you can streamline the wildly verbose native AS3 Loader.
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Consider the behavior of the above swf.
- It loads an external image
- It tracks the image’s load progress
- It responds to the completion of the load
- It sets the registration point to be in the center (for symmetric scaling)
- It smoothes the bitmap so that it doesn’t get all nasty-jittery when scaled
- It performs a lovely alpha and scale-from-center tween
Come inside to see exactly how neat and concise your code can be when loading images with all these behaviors and features.
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I’m going to show you how to make a super simple sound toggle with ActionsScript 3. GreenSock’s MP3Loader and Volume Plugin drastically minimize the amount of code you need to worry about. You’ll be in and out of here in a matter of minutes. No Sound(), SoundTransform(), SoundChannel() or even conditional statements to deal with. Its super clean.
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Here’s a snorkl.tv first, a
wide look at the benefits of using Object Oriented Programming in your ActionScript 3 projects. For me, the best way to learn is to tear apart something that already works. I’m honored to expose to you the inner workings of the fantastically mystical
GreenSock Homepage Animation.
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I’m pleased to announce that I have a whole bunch of Really Green Club GreenSock Memberships to give away. These memberships have been generously donated by Jack of GreenSock.com. Your Really Green Club GreenSock Membership gives you access to some incredible bonus plugins to use with the GreenSock Tweening Platform.
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Here we have a very cool effect that, although fairly simple, is a bit difficult to do with basic timeline motion tweens. By relying on some core ActionScript fundamentals we can hammer it out in no time. The important thing to note is that the transition is non-linear, meaning we can navigate TO any image FROM any image. Click buttons in the swf above then come on in to see how we create this nifty effect.
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Ok, I was just going to smack a little sample file into a post on the GreenSock forums but figured it would only take a few extra minutes to share it with all of you. Here are 2 fairly basic approaches to creating animated lines with ActionScript 3 Drawing API.
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Here we go, the last technique in my Bullet-Proof TimelineMax Transitions series. This technique allows you to have a unique animate out sequence for each section as well as do the reverse from the previous technique. Notice in the swf above that if you click to go to a new section there are 2 possible transitions: If the current section is fully resolved then a custom out animation will play. If the current section is still building then it will reverse out quickly. Take a look inside to see how its done.
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This Bullet-Proof TimelineMax Transition which I call the Reverse Out, tells the current section’s build sequence to play quickly in reverse before introducing the next section. Click a few buttons in the swf above to get the idea. To learn more jump on in.
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Here is an example of the first Bullet-Proof TimlineMax Page Transition. This technique allows you to
jump directly to the beginning animation of any section/page you are introducing from any point in the timeline. This is the leanest and meanest of the three techniques I will be discussing. The video inside gives a thorough run down of the timeline animations we will be using in the other techinques. You don’t want to skip this one.
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Here we are going to talk about a tweening technique that will open up a whole new way of controlling sequenced animations. With GreenSock’s Tweenlite we can
tween and ease the playback rate of a timeline or tween. Press the butons in the swf above to see how tweening the
currentProgress property of a simple TimelineLite can have dramatic effects.
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