Molehill 3D API and What it Means for the Future of the Flash Platform

by carl schooff on February 28, 2011 · View Comments

in What I Learned Today

Here is a little overview of what all this Molehill business is about. This is going to be a causal walk through of some of the awesome demos that are available minus the technical hooey. I’ll give you some resources to help you explore on your own as well. The deathblow has been launched;)

The Molehill 3D API supported by Flash Player 11 Incubator build is going to be a complete game changer for anyone involved with web distributed multimedia. Since Molehill hands 3D processing off to the GPU, you can now render millions of polygons in Flash without any cpu load.

To learn more check out these resources

Get Flash Player 11 Incubator Build for yourself from adobe. *Note after installing all your flash content will be marked with the Flash Player 11 version info like in my video. I haven’t yet tried to revert back to FP10. Also, it didn’t want to install in Google Chrome following the default installer options.

Watch a bunch more videos at FlashRealtime.com

Visit Uza’s Blog for more info on all the 3D engines using Molehill and a ton of interactive demos.

Stick around snorkl.tv and watch some great tutorials on AS3 and the GreenSock Tweening Platform ;)

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  • Ogy

    Mega!

    Thanks for this Carl :)

    Can’t bloody wait…

  • Snefer

    ehmmmm how to put it. . .. hmmm
    HOLYSH1T !

  • http://www.chaosm.net matt

    Also integrating with game controllers. This will be cool.

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